

If it works in the 2D, it works in the 3D Detailed 3D Virtual Cockpit with parallel functionality as 2D environment.Standard 757 gauges or Retrofit LCD displays upgrade based on real world 757/767 Cockpit Retrofit.Detailed 2D Cockpit featuring both Widescreen (16:10 aspect ratio) and Standard (4:3 aspect ratio) resolution bitmaps.We already bought them a while ago, just like Aerosoft did and, funnily enough, those are MUCH cheaper than the "OMSI grandma".Īnd no, we won't have JUST them, they are just a small fraction of the ones we already bought from various providers, so in total we should have at least 50-60 different characters, some licensed, some built from scratch.

They are OBVIOUSLY going to be remade for MSFS, that's exactly what the previous poster was saying: it takes a while to bring ALL the GSX models and animations to MSFS-level of quality and, OBVIOUSLY, we won't be hampered to keep any backward compatibility with anything for the MSFS version.Īnd, just that nobody would start a new meme about "FSDT copying Aerosoft passengers", which is likely to happen as soon we'll release the first videos with some passengers in action, the "Aerosoft" passengers can be bought by anyone on Turbosquid: The passengers in GSX are one of the few remaining things that are still in common between FSX and P3D so, they are not PBR but, instead, use very simple shading ( that how the original models were so, they look the same in OMSI too ) AND, more importantly, they use the FSX skeleton, which is limited to only 22 bones, which are not enough to achieve a realistic human animation. How they'll look, both as a model/texture but especially in animation, it's obviously dependent on the capabilities of the graphic engine they are used in. Do you know OMSI is published by Aerosoft ?Īs explained, so many times, the infamous "OMSI grandma" is a character that was licensed from a company specialized in 3d models and, it happens that BOTH Aerosoft/OMSI and FSDT ended up licensing the same objects.
